![]() ![]() The Awl Pike has 15 foot reach instead of 10. ![]() There are no double + reach weapons, so you can't use exotic weapons master to give a double reach weapon trip and use the double hit feat to make 2 reach trip hits on each AoO - unfortunately. If you're looking for Double + Trip, Dire Flails and Lynxpaws. When you're looking at Trip+Reach, spiked chain is classic. Weapons that count as polearms for feats:Īnkus Awl Pike Axe, Lochaber Axe, Orc Double Bardiche Bec de Corbin Duom Fauchard Glaive Goad Greatspear Halberd Hammer, Lucerne Longspear Longstaff Naginata Partisan Pilum Poleaxe, Heavy Quarterstaff Ranseur Ritiik Sasumata Sharrash, Talenta Sodegarami Spear Septum Urgrosh, Dwarven Voulge Warpike, Dwarven.Īnkus Bolo Chaulaks Chain, Spiked Dragonchain Flail, Dire Flail, Heavy Flail, Light Guisarme Gyrspike Halberd Hammer, Gnome Hooked Kama Lasso Lochaber Axe Lynxpaw Scorpion Chain, Drow Scythe Sharrash, Talenta Sickle Warpike, Dwarven Whip Tigerskull Club.Īxe, Orc Double Flail, Dire Ghost Spike Gythka Hammer, Double Hammer, Gnome Hooked Gyrspike Kaua’koi Lajatang Lynxpaw Quarterstaff Scimitar, Valenar Double Spear, Dwarven Double Sword, Two-Bladed Urgrosh, Dwarven. Morningstar/Heavy Mace/Greatclub: You're using these for Three Mountains Style, presumably with a bull rush build/intimidate, rather than tripping/aoo/reach.Īnkus Bec de Corbin Entangling Pole Fauchard Glaive Greatspear Guisarme Lance, Heavy Lochaber Axe Longspear Longspear, Microlith Barbed Lucerne Hammer Mancatcher Naginata Partisan Pilum Pincer Staff Poleaxe, Heavy Ranseur Sasumata Sharrash, Talenta Sodegarami Sugliin Voulge Warpike, Dwarven Awl Pike Chaulaks Chain, Spiked Duom Whip It's a tripping and disarming weapon, but unfortunately, not a reach one. Warblade v1.34 free#Sword and Axe: For the High Sword/Low Axe feat, which provides a free trip attempt when you hit with each.ĭire Flail: You're using the Dire Flail Smash feat. Unarmed Strikes: Importantly, you can trip with unarmed strikes. Kusarigama (DMG pg 145): 1 handed, light, 1d6, otherwise just like a spiked chain (reach, tripping). Unearthed Arcana has “weapon group proficiencies” which lets you take Flails and Chains and Exotic weapons rather than spending the feat, but you lose out on a lot of other proficiencies. Spiked Chain: Requires an exotic weapon proficiency, but threatens everywhere within reach and is also tripping. Unfortunately, you probably can't get 2 handed damage off your armour spikes or spiked gauntlet. Guisarm and Armour Spikes: This has the advantage of providing reach tripping, 2 handed damage, and not requiring a feat. There is also an interesting metagame problem here: You can build melee characters well enough to basically instantly negate 100% of melee encounters, resulting in your DM providing you with nothing but archers and casters. Unfortunately, you can't get them all, and many of them are tragically not fighter bonus feats. ![]() The one noticeable thing here is that there are tonnes, and tonnes, and tonnes of interesting options: Feats, Class Abilities, and tricks. Tripping them so they take a -4 to attack and have to waste actions to stand.īullrushes to prevent them from being where they want to be.ĭoing all this on their turn via huge attack of opportunity generation. This handbook is all about ways to prevent enemies from doing the things they want to. Quick, Nobody Move: The Lockdown Handbook: ![]()
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